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Re: (TFT) Clerics & Miracles Part I
Having had a father who saw a guy rely on religion when a company of japanese
soldiers were chraging their position, I tend to allow characters to adopt
whatever religion they want, and they usually die messy deaths because they
tried praying for divine intervention instead of drawing their sword. Cidri can
be an ugly place, especially if its your blood staining the carpet.
SILAS
John Paul Bakshoian wrote:
> >From: Pasha and or Rick Smith <pnrsmith@istar.ca>
> >Subject: Re: (TFT) Clerics & Miracles Part I
> >Date: Wed, 25 Aug 1999 19:14:41 -0800
> >
> >Hi John,
> > When I go against what is standard in my rules I like to say
> >why I'm doing so at the very front of the essay. That way there are
> >fewer surprises, and people can see at once the logic that the rule
> >are based on.
> >
> > However, don't feel you have to apologise for writing your
> >rules a different way!
>
> Thanks Rick,
>
> But I guess I'm apologising about my 'Cleric" system because yours is so
> much more elegant and does not distort The Fantasy Trip rules (by adding
> attributes or a new dice rolling system.) I am very impressed with the
> spirituality of it too. I am still a bit stuck in the Thieves World (and
> Chivalry & Sorcery) mentality perhaps of giving corporal gifts with little
> of the soul left in it. However, I came close to the feel of what you put
> forth with the medicine man/shaman package. More involved with the spirit
> world and less material world.
>
> By the way, there was no hostility when I made this restatement of your
> words:
>
> >>In this particular game universe, gods are real and their religions
> >>effective (a la Thieve's World.) Sorry Rick, I do want to resort to a D&D
> >>and C&S style of miracles and want to give clerics "God Powered" abilities
> >>and make them the "medics" of the troops. In this particular game
> >>universe, they should have the ability of unbalancing the game.
>
> You said your reasoning so well that it was just easier to note my
> difference using the same words. However, your original words clarified for
> me why I went the D&D route on Mitra/Christian clerics. Had I not been in
> my variation of the GURPS YRTH world, perhaps I would not care to have
> Religion as effective.
>
> The way is open for others to bring in thier religion. LET THE HOLY WARS
> BEGIN! On second thought.....
>
> By the way, GURPS, like TFT, does not make religion effective; Despite what
> the GURPS Religions book says. So Rick's system of religion will also work
> for GURPS.
>
> Hail Melee,
> John Paul
>
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