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(TFT) Two somewhat obscure rules
Two interesting items that are easy to miss:
1) Under the "Tunneling" rules in ITL, it talks about
tunneling by throwing missile spells at a wall. It's
interesting, but the very last sentence mentions that
the rock splinters exploding out from the impact will do
*at least* a die of damage to all within three hexes. So
you can get a bit of an area-affect from a missile spell.
(Also, BTW, seven dice of lightning will generally
suffice to blast through an entire hex of solid rock.)
2) Overland movement rates for various sorts of creatures
and terrain can be found in the map key for the map of the
Duchy of Dran at the back of ITL. Are these given elsewhere?
---------------------------------------------------------
Stan
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