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Re: (TFT) Blow away items
>You guys (from Rick's game) keep using the phrase
>"Blow Away item" in reference to missile (and missile spell?)
>defence. I understand the general term but could you
>clarify it for me with actual examples and costs for
>these nice to have items?
>If it's something like a self-powered reverse missiles
>then I don't see how most characters could ever aford it,
>and if it's not self-powered or always on then it seems
>less than effective, especially if surprised. You'd be
>pincushioned before you could ever activate it.
>
>Please help a poor confused player & GM.
The phrase is exactly descriptive. A blow away item contains a wind
spirit. It "blows away" so that they automatically miss the first X
physical missiles that try to hit the character. Thus someone with a blow
away two item is immune to any single archer. Of course, some arrows or
thrown weapons can be made with immunity to this. No protection is perfect,
it seems. I believe the rule of 5 applies, so it will only blow away a max
of 5 arrows, or whatevers.
Rick can fill in the details, but that is the basics.
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