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Re: (TFT) Don't go off half-cocked
From: "grabowski" <grabowski@erols.com>
Subject: (TFT) Don't go off half-cocked
Date: Tue, 28 Sep 1999 23:29:46 -0400
As far as accuracy for a smoothbore musket, at the range of 75 yds (appx.
69m.) a typical musket had a six foot hit-miss radius. Hence, the linear
formations from the 18th through the 19th century in combat. Weapons
dictate tactics. Basically, this tactic was used to make the weapon more
effective. (At 125 yds = 9 foot hit-miss radius).
As far as gun/cannon fire and distance, a typical six-pound iron gun could
fire a projectile approximately 2500 yds (I wish the heck we Americans
would get rid of our antiquated measurement system. Sometimes, we are too
hardheaded). The distance measured is not totally in the air but bouncing
along the ground as well. The Americans at Yorktown did this so well that
they fired at the howitzer "shells" in front of the British fortifcation
walls. This way the shell would bound over the wall exploding into the
Brits hidden behind.
Another thing to remember about artillery is that up until the 19th century
long barreled guns did not fire shells that exploded. They fired solid
shot, grape-shot, canister, bar-shot but nothing that exploded because of
the possiblity of the shell
exploding within the barrel when loading. Think about it!!!!
Yours in Cidri and on the move again with the list,
Justin
Thanks for the gunpowder distance info.
Also, in my cannon lists, I include info on rocks/shot and exploding bombs
so my players could have a choice. But I do keep in mind the risk of
blowing up the bomb in the chamber if there is a crit.
Hail Melee,
John Paul
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