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(TFT) Gun talents



Stan stated,

<<<The talent is weird.  It lets you fire guns at +4 to hit, and
serve as a crewman on a cannon.  I broke it into two talents:

Gunner: a one point IQ8 talent that lets you fire guns at
normal chances to hit.

Master Gunner: a one point IQ9 talent that lets you fire guns
at +4 to hit, and serve as a cannon crewman.>>>

I don't understand this either smoothbore weapons, which both the arquebus
and blunderbuss are are very inaccurate, as I have mentioned in an earlier
list.  Why +4DX??  SJ may know medieval but certainly does not understand
age of reason warfare.  At least in 1979!  As far as your talents, I would
just separate them.  Call Gunner, Musketeer, and Master Gunner, Gunner.  The
use of cannon and muskets should be placed under two different catagories as
the skills behind their firing are totally different.

As for actions for firing, remember I stated a soldier should be able to
fire in the British army four times a minute.  This was under training
conditions and not combat.  It was stated in the Prussian army under
Frederick the Great, that their soldiers could fire six times a minute
(Germanic lie????).  Your estimates for reloading are fine add +1turn to aim
and fire, your flintlock fires once every 20 seconds (four turns).
Excellent!!!
As for the wheellock, I believe you may either make it equal to the
matchlock in firing or add on turn to the reload.  I have never timed the
firing of this weapon, but the specialist at Jamestown Settlement has stated
it takes about the same amount of time to load and fire a wheellock as it
does a matchlock.

FYI:  the first mass produced flintlock was the snaphaunce invented sometime
between the years of 1590 and 1610.

Yours in Cidri,
Justin




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