[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
(TFT) Re: Encumbrance and fST penalties.
Hi all,
When I bother, this is how I calculate the fST cost of
wearing heavy armor. At the end of each battle, I give each
person a fST penalty equal to the basic number of hits that armor
stops. So if you fight a battle in Cloth you take 1 fST point of
fatigue, you would take 5 fST for fighting in plate.
If you are doing fairly hard work (walking up a long
slope for example) for an hour you also take an equal penalty.
This system is simple and fast and works pretty good.
However I and my players found that rather than always going
into a battle a few fST short, it was faster and more fun to just
ignore it. If you do want to have these sorts of penalties, the
above system works pretty well.
Rick
>> A better representation of armor would probably have to include
>> the fatigue factor in some way - [snip exhaustion effects proposal]
>>
>> Does this idea make sense to anyone?
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"