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Re: (TFT) TFT: Siege Weapons



From: "Dave Seagraves" <dseagraves@austin.rr.com>
Subject: (TFT) TFT: Siege Weapons
Date: Fri, 24 Sep 1999 02:01:54 -0500

Nils writes . . .

>I support the draw-and-throw in one turn special trick. You
>can add rules for heavy items, such as "must be in shield
>hand, limit of 3". If you are engaged you might have to drop
>extras. When I was in US army basic, I had to wait for a
>"test" of guard duty. I spent a couple of minutes practicing
>speed loading. During the test I loaded in well under 2
>seconds, and the "scary guy" just left, with me saying
>"whadIdo wrong, whadIdo?" This was when I was an untrained
>newbie.

I support it too. My wizard Sorag would keep a handful of explosive gems in one hand if it weren't for the fact -- as you mention -- that he would have to drop them to free up both hands to cast his more powerful spells.
That's the way I play it as well.


I seem to remember something in the rules (god forbid this was a D&D rule and not TFT) about a wizard needing both hands free to read a scroll. I thought that this was somewhat stupid. If my wizard had a staff in hand, he could grab the scroll with his thumb and unroll it with his other hand, etc. Also, I allow the wizards to hold a staff if they are doing spells. I just decided that the nature of a wizardly staff does not impede the stylings of the hand movements. This allows a wizard to have a ready weapon and not put it away to throw the spell. (again, this may be already stated in the rules, but I have forgotten them.)

Any Comments?

Hail Melee,
John Paul





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