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(TFT) It's been a while but there back! EPT again



Kheshchal

	These semi-intelligent, bird-like beings are covered with brilliant
plummage that is used for feathered capes, helmets, etc.  They have a ST 8
DX 12 IQ 6 and an MA of 6 on the ground and 30 in the air.  Their feathers
stop one hit of damage and they claw or bite for one die of damage.  They
can do both on the same turn at -4 DX.
	The Kheshchal has a special attack called a swoop.  This swoop is a flying
charge of half the air movement distance of this creature.  This attack is
with the claws at +2 DX and does double damage when it hits.  Along with
this attack, this flying creature can bite the victim at -2 DX on the same
turn.  After this attack, the Kheshchal is considered in HTH with the
character/creature attacked and must disengage immediately to fly off.  The
defender does not roll to on the HTH table to see if it gets its dagger out,
fends off the attack, etc. The defender does get a +4 to hit the Kheshchal
in HTH.  The Kheshchal must try to disengage during its turn.
	The Kheshchal will have from 2-12 feathers that can be picked off of it.
Each of these feathers is worth $300-1800.  If found or captured, a
Kheshchal egg is worth $600-$3,600 (3d6x200).  These creatures can be
trained.

Kyni

	Brownish,bird-like creatures that have a limited intelligence.  They start
with ST 8-12 DX 12 IQ 6 and have a ground MA of 6 and an air MA of 30.
Their feathers stop one hit and they bite or claw for 1+1 damage.  They
attack as does the Kheshchal, this also includes the swoop.
	They are good hunters and spys.  Spies because they have a natural spying
talent (as in TFT:ITL without being able to open doors) and all of its
prerequisites. They can also be trained to have limited speech (as a talking
parrot), if trained by an animal handler.
	A captured Kyni or one of their eggs is worth $400-$2,400.  There is a
50/50 chance of capturing a Kyni if offered a Tsural bud, an herb they like.
Another way to capture them, is to hit them with a special sticky, blunt
arrow.  This arrow does 1-3 points of damage and when hit the bird must make
a 4D vs. ST or it is grounded and can only move one hex on the ground.
These special arrows cost $5.

Lri

	These greenish, stilt-like insectoid creatures are related to the Hluss.
They sting with a long, segmented tail that inject a paralysis poison.
After a victim is poisoned, the Lri picks up the victim and takes it back to
its nest to be devoured.
	They start with ST 15-20 DX 12 IQ 4 and have a MA of 6 on the ground and 24
in the air.  They are two-hex creatures that can bite for 1+1 damage and
sting for 1+2 damage.  They can attack with both modes of attack at -4 DX in
the same turn at the same target.  If sting damage passes a victims armor,
the victim must make a 5D vs. ST or will fall down and be paralysed for 48
hours minus the victims ST in hours.
	When Lri paralyses its victim, it will pick it up (3D vs. ST)in the turn
thereafter.  The Lri will then try to disengage from any combat.  Lri can
bite while picking up its victim but at -4 DX.  The Lri will then try and
fly off to its lair at half speed (12MA).

Shanu'u
	Winged killers that are warm-blooded, covered in fur and related to the
Hlaka.  They start with a ST 15-30 DX 11 IQ 4 an MA of 6 on the ground and
20 in the air.  They bite for 2 dice of damage and have a tail attack as
does a dragon in TFT:ITL.  They are four-hex creatures whose fur stops two
hits.  There is a 50/50 chance that they will attack anything living.
	Because of their relation to Hlaka, the Hlaka can control the Shanu'u for a
period of time.  Treat this ability as a CONTROL PERSON spell (AW p.13) with
the same ST cost but only related to the Shanu'u.  Shanu'u can be trained
but only by Hlaka.

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