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(TFT) Hymenopteran Version



Here goes with my version: (long post)

MIMIC HYMENOPTERAN
QUEEN: The hive identity is controlled by a queen/s who can be 
anywhere from a three hex to a nine hex size. ST 30-60, DX 13-11, 
IQ 10, MA 6-3 dexterity and movement go down as the queen gains 
size. She is a low level magic user and can cast Avert, Drop 
Weapon and Summon Myrmidon. She does 1d6+1-3 in HTH and has the 
added ability to crush her victims if they are knocked down in her 
hex, 1d6 per 3hexes in size. The normal nest/hive will have 
between one and three queens in separate chambers throughout their 
complex. The queens will always have several other Attendants (3-
18), Drones (3-8) and Thralls (5-10) in here egg chamber at any 
given time. The queen lays between 30 and 50 eggs per 
evening/night and these eggs will be carried to an egg chamber to 
be incubated. Queens are very fond of shiny things and their egg 
chambers will usually have all types of metals, jewels, glass, 
mirrors or other bright objects embedded in the walls. The hive 
communicates by telepathy as per standard Hymenopterans.

MIMIC Worker/Warrior: This type gives the hive its name. They are 
the main type encountered making up approximately 90% of the 
entire hive. ST12-17, DX12, IQ6 MA 8/16, Armor 1 chitin, they 
will not attack when flying. They are a 1hex figure humanoid in 
appearance when standing erect. They have six legs and a set of 
upper appendages that resemble a praying mantiss striking arms. 
The upper appendages have a retractable sword like tip that is 
used when attacking to kill for food (2d6-1), it is retracted when 
they are collecting for the hive (1d6+1). When the worker/warrior 
is trying to collect intelligent species for the hive it/they will 
attack trying to render the victim unconscious to drag them back 
to the nest for later use, if a victim is killed they will 
dismember them and haul them back as food. Worker/warriors forage 
groups will usually be 7-12 individuals with 1-2 Drones and 1-2 
Thralls they will attack if they outnumber a group and will only 
retreat/flee if they are being beaten badly. All foraging is done 
in low light or darkness, evening, dusk, fog, starry night etc. 
mimics are not a nocturnal species but low light is when their 
mimicry works the best. A mimic in low light walking or standing 
erect resembles a cloaked 1hex humanoid and any PC encountering 
them will have to make a 5d6 vs IQ to notice they are not 
humanoid, regular adjustments apply for talents 4d6 for 
naturalist, 4d6 for acute hearing etc.  If a PC gets within 1-2 
mega hexes away from a mimic this roll drops to 3d6 vs IQ regular 
talent adjustments apply.

DRONES: These large 2hex mimics will resemble a beast of burden or 
other 2hex creature in low light conditions. ST 18-24, DX 12-14, 
IQ7, MA 6/16, Armor 2 chitin they do 2d6+3 when attacking to 
kill, 1d6+3 when trying to capture.

THRALLS: These are intelligent humanoids or monsters that are 
controlled by the hive. Their ST, DX will be as per the 
character/monster that has been taken over their IQ will be 7. The 
controlling influence is a small mimic larva ST 1-6, DX same as 
host, IQ6 they attach to the neck shoulder area when the 
unconscious victim is brought into the nest. The larva can be 
directly attacked from the side and back hexes of the Host but any 
attempt on the larva will be at 4 DX. If the larva is killed 
while the Host still lives 1 of 3 things will happen. On  roll of 
1-2 the host will be unconscious for 2-12 hours then will return 
to normal function after that, on a 3-4 the host creature will 
operate normally but like a control person/monster spell w/no 
savings rolls was placed on them for 2-12 hours they will return 
to normal operation after this time is up, on a 5-6 the host 
creature will go berserk attacking the closest character/monster 
until it/them is killed rendered unconscious or subdued 
physically, will return to normal after a few hours sleep. 
The larva can be removed from the host without these actions 
taking place if the host is rendered unconscious or subdued by 
another method. It will take 3-9 rounds to remove the larva and a 
4d6 vs average of DX and IQ combined to not kill the larva while 
doing this operation 1d6 less for physicker, vet or naturalist, 
2d6 less for Master classifications. Any PC, NPC or Intelligent 
monster will return to normal function when the larva is removed 
in this manner.

ATTENDANTS: These 1hex creatures are found only in the hive they 
are an immature version of the worker/warrior class. ST 6-12, DX 
12, IQ7 MA 10. They are non-aggressive unless attacked or when 
protecting the egg chamber or queen. When they attack they do 1-2 
in HTH and melee. When a queen is killed they will immediately go 
to the egg chamber and begin preparing an egg for replacement of 
the queen. This process takes 5-10 days before the new queen 
(3hex) is operational.

BREEDING DRONES: These 4 hex creatures are only found in the hive 
complex usually digging new tunnels and chambers. ST 25-37, DX 8, 
IQ6, MA 8 Armor -3 chitin (rear three hexes) 9 chitin front hex. 
They bite for 2-1 damage with their mandibles and do an additional 
3d6 crushing damage if a PC is down in HTH. These drones are non-
aggressive unless attacked and will only attack when the queen is 
threatened. If a queen is killed they will back into the entrance 
of a egg chamber (effectively blocking it and defend the 
eggs/attendants within) the only portion of the breeding drone 
exposed in this defensive position will be the front hex and rear 
hex from opposite sides of the chamber.


Queens control all actions for the hive and normally will sleep 
during daylight hours, during these times the different creatures 
that make up the hive are active but non aggressive. If a queen is 
attacked she will send out a telepathic scream that will bring 
mimics from the surrounding area. If a queen is killed, the hive 
will become confused and non-aggressive unless directly attacked 
(exceptions being attendants and Breeding Drones), if there are 
additional queens in the nest they will retake control of the hive 
in 1-3 rounds. (roll 1d6 / 2 round up). 



Robert Morger
Boerne, TX
rmorger@2ev1.net
 

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