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Re: (TFT) Critical Spell Failures



Good examples of bad GM'ing of fumbles, Ed. Maybe they're something that many GM's will do badly. Ideally, each spell could specify the appropriate sorts of effects for failures, though of course that's a lot of work, and still too much to ask for some GM's who won't remember or look up such rules during play.

I like GURPS and GURPS Magic - style fumbles, but I wouldn't enjoy playing either with a GM who wasn't very good and handling them.

PvK
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