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Re: (TFT) Spear vs. Shortsword maneuvers



I don't see how backing up so you can charge forward reduces the
tactical maneuvering of the game.

If by "chess like" you mean that the units don't back up before moving
forward sure.

Anyway, if you do not like people charging forward for more damage,
that is fine, but I won't play that way - I'm happy with the both the 
extra damage from charges and the 3 hexes charges (tho I don't 
require the 3 hexes to be on the hex grain).

Warm regards, Rick


On 2015-10-20, at 1:54 PM, David O. Miller wrote:
> I have always felt that the issue was with the nomenclature of the word 
> "charge". It sets up a precedent in your mind that the physics is off 
> and that you've got to build up speed in a run, or "charge" to get the 
> extra damage.
> 
> I prefer the word "lunge". The way I see it is that you about 5 feet 
> from your opponent (in game terms one hex away), and you throw your body 
> weight behind a sudden forward lunge. All of that force behind the lunge 
> is concentrated on a small, sharp point which can now penetrate chain 
> mail, slide off of plate and find a joint to penetrate, or simply punch 
> through leather.
> 
> Once past the armor your victim is then impaled on basically a long 
> spike and takes a very nasty, deep, puncture wound that plays havoc with 
> his internal organs, which to me warrants the extra damage.
> 
> As many of you know I always felt that it was the doubling of the 
> damage, especially in the two larger pole arms, that was the real 
> problem. That's why our group came up with the +1d6, rather than the 
> doubling. It keeps the smaller pole arms basically as written, while 
> having the added bonus of making the two larger ones slightly less 
> devastating. If you start adding in rules such as moving 3 hexes in a 
> straight line then you give up some of the chess like, strategy elements 
> that the game has. For example I want to move first so that I can back 
> away from a fallen foe and lunge at him again, before he stands up. That 
> kinda thing.
> 
> David
> __________________________________________ 
> David O. Miller
> Miller Design/Illustration
> www.davidomiller.com

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