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(TFT) Re: TFT Digest V2 #55

> Subject: Re: (TFT) Devil's Advocate
> Here's my take on this briefly.
> My point is that if we write it close enough to TFT to duplicate what makes
> TFT fun, we'll be violating copyright. If we move far enough away from TFT
> to be safe from copyright infringement, we'll probably ruin the game.
> You said it yourself about "Pocket Fantasy/Compact Warrior". No matter how
> close it is. It's not close enough...(sorry Guy, but that also goes for
> several other games that have been very TFT-like).
> Whaddya think?

Don't copy any tables, spell names, place names and make no direct
quotes. Copyright is different than patents, it's how you express it.
There was somebody who wrote a journey to mars novel and tried to claim
that his copyright forbade anyone from writing another one. He lost. Of
course a corporation could own the rights and the company with no assets
(Metagaming) could sue the company with few assets (No Name Press).

Jim Eckman
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