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(TFT) Rules, Publishing and the World WIde Web...



Another hairbrained scheme....




--- John Paul Bakshoian <hailmelee@hotmail.com> wrote:
> >From: "Cas Liber" <casliber@ozemail.com.au>
> >Subject: (TFT) Rules, Publishing and the World WIde
> Web...
> >Date: Fri, 9 Jun 2000 20:44:46 -0700
> >
> >Dear All,
> >why are we quibbling about publishing rules?
> >
> >What is wrong with sticking things on websites?
> Then anyone who has a
> >printer can print what he likes and make his/her
> costomizable TFT
> >additions rulebook!
> 
> Nothing wrong with putting your own created things
> on the website.  Even 
> mentioning an copyrighted item for the purposes of
> expounding your created 
> item is OK (IMHO.)  Its just that some of us have a
> Lawful alignment that 
> makes it unethical for us to put someone elses
> copyright item up on the web 
> wholesale w/o their permission.
> 
> So when your compiling all the TFT talents that were
> published by 
> Metagaming, Interplay, Space Gamer & other mags,
> postings by the group, etc. 
>   How do you do it right?  (I'm not talking about
> worrying about getting 
> sued.  I'm talking about: is it violating your own
> ethical standard to do 
> that?)  It gets nebulous when it is a group of fans
> (fanatics) who are 
> mostly trying to expand the data that is already
> there, but not ours for 
> printing purposes.
> 
> Perhaps a way to do it is Joe's concept for PBEM. 
> He finds out if the 
> player has a copy of ITL, AW, AM by asking them what
> is on page 32 or 
> something like that.  I'm assuming that all
> printings of ITL are identical; 
> all the information is on the same page of any book.
> 
> Therefore if we publish, lets say a Full Talent
> Chart, any reference to a HT 
> copyright item could just list the name and page of
> the item with no 
> description.  That would mean that the book would
> still have to be used to 
> get the data and that should perhaps please the
> courts.
> 
> Sample:
>   IQ 10
>     BLOCK/COUNTERSTRIKE (2). This allows a 12+Dex
> character to fully
>        block and counterstrike the same opponent at
> -4Dex.
>     FENCING (3). ITL Page 13
>     REMOVE TRAPS (1). ITL Page 13
>     SCAVENGING (2).  Allows character an IQ roll to
> see if he can
>        pick up useful items in the local.
>     COMPUTING (2).  SG #24 Page 29  "More Talents"
> by Jo Blo.
> 
> Just one possible solution to a sticky problem.
> 
> Hail Melee
> 
> John Paul
> 
> 
> 
> 
> 
>
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