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Re: (TFT) A little moralistic digression...
than Expedition to the Barrier Peaks). Blackmoor is a huge inspiration to
me. I think that was as close to "true originality" (whatever that is) the
genre ever got. The image of the Egg figures very strongly in my campaign
background; there are a multiplicity of eggs, both symbolic and otherwise,
woven in. Of course this leads me to the one obvious question, never
answered in any of the Blackmoor material I ever had access to, what in hell
was The Egg of Coot actually or rather what was it supposed to be
originally? If you or anyone else actually knows I am totally dying to
find out. I had thought that perhaps it was the sentient core of some
abandoned AI "computer" but I never really knew. Can anyone help??
a medeival miniatures game set
up in a very moody castle environment of Blackmoor.
From: JodyM529@aol.com Save Address - Block Sender
Date: Sat, 17 Jun 2000 02:48:43 EDT
Now there was a campaign!!! I've bought every Blackmoor thing I could
lay my hands on; the original D&D supplement, Dave Arneson's First
Fantasy Campaign by Judges Guild and the reworked Expert D&D modules based
on that material (the DA series I believe). Those are the only modules I
didn't sell (other
Sorry to stray so far off the TFT subject,
No evidence is forthcoming to support this, but here is what I have
'figured out' about The Egg of Coot. Gary Guygax (current whereabouts
http://www.gygax.com ( called it Jubilex in the AD&D monster manual, and
classified it as a major demon. Having played in Arneson's campaign, The
Egg must have made an impression on him. Here is a blackmoor site.
In the "First Fantasy Campaign" Dave Arnesons' description of some of
the Eggs minions reminds me greatly of Islam, a natural enemy for any
crusading knight. Of course to really get a feel for the Egg, it has to be
view in its original campaign setting against the temple of Id and the City
of Father Dragon. That makes it just one of three of the major evils. Here
is an excerpt of the oldest description I have found?
. . . . . . . . . . .
5. The best insight into the Egg's ambitions are in it's creed which is
daily intoned by hundreds of conditioned followers, around his capital city.
Might is Right. Might is Right. Don't Give a Sucker and even break.
Winning is everything. Get what you hant by Hook or by Crook but get it.
The Ends always justify the means used to acheive it. The meek may iherit
the Earth but that means the strongest will rule everything else.
I fear the rest of the Creed is a bit too strong for our gentile
readiers and deal with certain "Breeding privileges and customes". Let it
suffice that when a area is captured by the Egg it shortly undergoes a
dramatic population decline and acquires a new and very unhuman population
Dave Arneson, "First Fantasy Campaign" page 18, 1977
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