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Re: (TFT) TFT: Expert Weapon Talents



I like it!  Anybody care to do the math?  :)


Dan Tulloh wrote:
> 

> To represent levels of increased difficulty:
> 
>    Take a normal 3d6 roll and add an extra die for each level of
>    difficulty.  Roll the dice and then read the total of the 3
>    HIGHEST dies.  So for two levels of increased difficulty, roll
>    5 dice and take the highest 3.
> 
> To represent levels of relaxed difficulty:
> 
>    Take a normal 3d6 roll and add an extra die for each level of
>    difficulty.  Roll the dice and then read the total of the 3
>    LOWEST dice.  So for 1 level of relaxed difficulty, roll 4
>    dice and take the lowest 3.
> 
> I believe this method represents the law of diminished returns far
> better than the "add/subtract a d6" method.
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