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Re: (TFT) TFT: Expert Weapon Talents
I like it! Anybody care to do the math? :)
Dan Tulloh wrote:
>
> To represent levels of increased difficulty:
>
> Take a normal 3d6 roll and add an extra die for each level of
> difficulty. Roll the dice and then read the total of the 3
> HIGHEST dies. So for two levels of increased difficulty, roll
> 5 dice and take the highest 3.
>
> To represent levels of relaxed difficulty:
>
> Take a normal 3d6 roll and add an extra die for each level of
> difficulty. Roll the dice and then read the total of the 3
> LOWEST dice. So for 1 level of relaxed difficulty, roll 4
> dice and take the lowest 3.
>
> I believe this method represents the law of diminished returns far
> better than the "add/subtract a d6" method.
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