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(TFT) Re: Dan's Improved system of modifying rolls.
Dan,
I really like this idea of yours!
I think I will try it for a few months in my
campaign. I'll let you all know how it works out.
Rick
>...
>You know, I've been thinking about the TFT method of adding or
>subtracting a D6 to represent the increased or relaxed difficulty
>of achieving a task and the more I think about it, the more I
>don't like it. I would advocate the following instead:
>
>To represent levels of increased difficulty:
>
> Take a normal 3d6 roll and add an extra die for each level of
> difficulty. Roll the dice and then read the total of the 3
> HIGHEST dies. So for two levels of increased difficulty, roll
> 5 dice and take the highest 3.
>
>To represent levels of relaxed difficulty:
>
> Take a normal 3d6 roll and add an extra die for each level of
> difficulty. Roll the dice and then read the total of the 3
> LOWEST dice. So for 1 level of relaxed difficulty, roll 4
> dice and take the lowest 3.
>
>I believe this method represents the law of diminished returns far
>better than the "add/subtract a d6" method.
>
>Dan
>
>
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