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*To*: tft@brainiac.com*Subject*: Re: (TFT) TFT: Expert Weapon Talents*From*: dwtulloh@zianet.com (Dan Tulloh)*Date*: Sat, 15 Jul 2000 04:34:18 -0400*Delivered-to*: alias-outgoing-tft@brainiac.com@outgoing*Reply-to*: tft@brainiac.com*Sender*: tft-owner@brainiac.com

edt writes: < regarding "my" method > ... >I like it! Anybody care to do the math? :) I've looked at the math on this and, to tell you the truth, its beyond me. The Maximization and Minimization functions make it really difficult to arrive at a "closed" solution. I have run repeated simulations on this though and the curves behave as expected. As you increase difficulty, the mean of the curve moves toward the right, getting higher and higher. The nice thing that popped out was that I couldn't force the mean to exactly 18. Which makes sense if you think about it, there's always the small chance that something fortuitous will occur. The same thing happens as you relax difficulty but in reverse; ie, the mean moves to the left, approaching 3 but never quite getting there. If you have written a die throwing simulation, this sort of rule is fairly easy to put in to the code. Try it, I think you'll like what you see. : ) Dan ===== Post to the entire list by writing to tft@brainiac.com. Unsubscribe by mailing to majordomo@brainiac.com with the message body "unsubscribe tft"

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