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Re: (TFT) Re: Dan's Improved system of modifying rolls.



Rick,

   Thanks!  I'm really looking forward to hearing how this
   system works for you!  :D

Dan

Rick writes:

>
>	I really like this idea of yours!
>
>	I think I will try it for a few months in my
>campaign.  I'll let you all know how it works out.
>
>	Rick
>>...
>>You know, I've been thinking about the TFT method of adding or
>>subtracting a D6 to represent the increased or relaxed difficulty
>>of achieving a task and the more I think about it, the more I
>>don't like it.  I would advocate the following instead:
>>
>>To represent levels of increased difficulty:
>>
>>   Take a normal 3d6 roll and add an extra die for each level of
>>   difficulty.  Roll the dice and then read the total of the 3 
>>   HIGHEST dies.  So for two levels of increased difficulty, roll
>>   5 dice and take the highest 3.
>>
>>To represent levels of relaxed difficulty:
>>
>>   Take a normal 3d6 roll and add an extra die for each level of
>>   difficulty.  Roll the dice and then read the total of the 3
>>   LOWEST dice.  So for 1 level of relaxed difficulty, roll 4 
>>   dice and take the lowest 3.
>>
>>I believe this method represents the law of diminished returns far
>>better than the "add/subtract a d6" method.
>>
>>Dan
>> 
>>
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