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Re: (TFT) Re: Dan's Improved system of modifying rolls.
Rick,
Thanks! I'm really looking forward to hearing how this
system works for you! :D
Dan
Rick writes:
>
> I really like this idea of yours!
>
> I think I will try it for a few months in my
>campaign. I'll let you all know how it works out.
>
> Rick
>>...
>>You know, I've been thinking about the TFT method of adding or
>>subtracting a D6 to represent the increased or relaxed difficulty
>>of achieving a task and the more I think about it, the more I
>>don't like it. I would advocate the following instead:
>>
>>To represent levels of increased difficulty:
>>
>> Take a normal 3d6 roll and add an extra die for each level of
>> difficulty. Roll the dice and then read the total of the 3
>> HIGHEST dies. So for two levels of increased difficulty, roll
>> 5 dice and take the highest 3.
>>
>>To represent levels of relaxed difficulty:
>>
>> Take a normal 3d6 roll and add an extra die for each level of
>> difficulty. Roll the dice and then read the total of the 3
>> LOWEST dice. So for 1 level of relaxed difficulty, roll 4
>> dice and take the lowest 3.
>>
>>I believe this method represents the law of diminished returns far
>>better than the "add/subtract a d6" method.
>>
>>Dan
>>
>>
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