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*To*: tft@brainiac.com*Subject*: Re: (TFT) TFT: Expert Weapon Talents*From*: dwtulloh@zianet.com (Dan Tulloh)*Date*: Fri, 14 Jul 2000 19:21:57 -0400*Delivered-to*: alias-outgoing-tft@brainiac.com@outgoing*Reply-to*: tft@brainiac.com*Sender*: tft-owner@brainiac.com

>I've had my suspicions that Expert Swordsman and similar talents >(at http://www.reese.org/tft/Combat.htm) are unbalanced, so I >did some playtesting. Testing indicates these talents are >probably highly unbalanced compared to a similar character >without such a talent. > To do the playtest I designed two similar 35-point fighters. >The normal fighter: ST 12, DX 15(13), IQ 8, MA 8, HS 3, broadsword >(2d), small shield, leather armor. The fighter with Expert >Swordsman: ST 10, DX 15(13), IQ 10, MA 8, HS 3, cutlass (2d), small >shield, leather armor. Both characters purposely have the same >adjDX. Also note that both do the same amount of damage with their >weapon. > I ran both fighters against each other one-on-one for 24 battles. >The score was 20 to 4 in the expert swordsman's favor . . . a 5:1 >ratio! Lessee ... the odds of rolling a 13 or less on 4 dice is 575/1296 whereas the odds of rolling a 13 or less on 3 dice is 181/216. So the Expert Swordsman does, on average, 5 points of damage each time he hits (not exactly right, but for the purposes of this discussion it will do), so that means his expected damage delivered is (5*181)/216 = 4.19 points per turn. The Novice does 7-2=5 pts on each hit, so his expected damage is (5*575)/1296 = 2.22 per turn. The Expert has a 10 ST, so 10 / 2.22 = 4.50 turns The Novice has a 12 ST, so 12 / 4.19 = 2.86 turns In order for the Novice to equal the Expert, the Novice must be able to do approximately as much damage as the Expert, which in this case means he has to hit more often. 10.0/2.86 = 3.50. Our Novice must be able to deal out an expected 3.5 points of damage each turn. (3.5*1296)/5.0 = 907.2, so that means our novice must roll 17 or less on a 4d6 roll in order to hit the target! In Leather Armor! And still be able to wield a broadsword!! It can't be done. You know, I've been thinking about the TFT method of adding or subtracting a D6 to represent the increased or relaxed difficulty of achieving a task and the more I think about it, the more I don't like it. I would advocate the following instead: To represent levels of increased difficulty: Take a normal 3d6 roll and add an extra die for each level of difficulty. Roll the dice and then read the total of the 3 HIGHEST dies. So for two levels of increased difficulty, roll 5 dice and take the highest 3. To represent levels of relaxed difficulty: Take a normal 3d6 roll and add an extra die for each level of difficulty. Roll the dice and then read the total of the 3 LOWEST dice. So for 1 level of relaxed difficulty, roll 4 dice and take the lowest 3. I believe this method represents the law of diminished returns far better than the "add/subtract a d6" method. Dan ===== Post to the entire list by writing to tft@brainiac.com. Unsubscribe by mailing to majordomo@brainiac.com with the message body "unsubscribe tft"

**Follow-Ups**:**Re: (TFT) TFT: Expert Weapon Talents***From:*Thorn <edt@dopey.ne.mediaone.net>

**(TFT) Re: Dan's Improved system of modifying rolls.***From:*Pasha and or Rick Smith <pnrsmith@istar.ca>

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