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Re: (TFT) Crunching the numbers...
From: StanRydzewski <srydzews@ix.netcom.com>
Subject: (TFT) Crunching the numbers...
Date: Mon, 17 Jul 2000 20:00:06 -0400
I found Dan Tulloh's suggestion about taking the...
I've been trying to follow this WHOLE topic and I just get confused. Can
someone walk me thru a regular situation, please. (as in Joe wants to hit
Sam with his shortsword. Sam has a shield. Joe moves next to Sam. Sam
stands. Joe has higher DX and swings first. He rolls to hit....)
Then walk me thru what this suggestion is trying to do. (as in Joe wants to
hit Sam...)
Show me what this suggestion is trying to solve. What kind of player would
most benefit from this? What kind of player would lose from this? I think
we're talking about rolling more dice. Is this true?
One possible way around this would be to
always roll three red dice, regardless of how many dice
are being used to make a roll. That way you could
always base the occurrence of critical results on the
red dice, while using the highest three to determine
success/failure. Or is that gettting too complicated?
This reminds me of the time I played in a Chivalry and Sorcery campaign
where the GM had the players roll "To Hit" and "Damage" at the same time to
speed up the game. Rolling To Hit dice would be all one color and damage
dice would be another. If you hit, damage was already rolled.
If Joe has adjDX=12 and uses a shortsword:
Miss Hit
red = 4 red = 2
red = 6 red = 3
red = 5 red = 1
blue = 5 blue = 3
blue = 4 blue = 3 5 points damage
I think I will be using this system for my L.A. Con game.
Hail Melee
John Paul
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