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Re: (TFT) Crunching the numbers...

From: StanRydzewski <srydzews@ix.netcom.com>
Subject: (TFT) Crunching the numbers...
Date: Mon, 17 Jul 2000 20:00:06 -0400

I found Dan Tulloh's suggestion about taking the...

I've been trying to follow this WHOLE topic and I just get confused. Can someone walk me thru a regular situation, please. (as in Joe wants to hit Sam with his shortsword. Sam has a shield. Joe moves next to Sam. Sam stands. Joe has higher DX and swings first. He rolls to hit....)

Then walk me thru what this suggestion is trying to do. (as in Joe wants to hit Sam...)

Show me what this suggestion is trying to solve. What kind of player would most benefit from this? What kind of player would lose from this? I think we're talking about rolling more dice. Is this true?

One possible way around this would be to
always roll three red dice, regardless of how many dice
are being used to make a roll.  That way you could
always base the occurrence of critical results on the
red dice, while using the highest three to determine
success/failure.  Or is that gettting too complicated?

This reminds me of the time I played in a Chivalry and Sorcery campaign where the GM had the players roll "To Hit" and "Damage" at the same time to speed up the game. Rolling To Hit dice would be all one color and damage dice would be another. If you hit, damage was already rolled.

If Joe has adjDX=12 and uses a shortsword:

 Miss                          Hit
 red = 4                       red = 2
 red = 6                       red = 3
 red = 5                       red = 1
 blue = 5                      blue = 3
 blue = 4                      blue = 3         5 points damage

I think I will be using this system for my L.A. Con game.

Hail Melee

John Paul

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