[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) Crunching the numbers...
John Paul Bakshoian wrote:
>
> This reminds me of the time I played in a Chivalry and Sorcery campaign
> where the GM had the players roll "To Hit" and "Damage" at the same time to
> speed up the game. Rolling To Hit dice would be all one color and damage
> dice would be another. If you hit, damage was already rolled.
>
> If Joe has adjDX=12 and uses a shortsword:
>
> Miss Hit
> red = 4 red = 2
> red = 6 red = 3
> red = 5 red = 1
> blue = 5 blue = 3
> blue = 4 blue = 3 5 points damage
>
> I think I will be using this system for my L.A. Con game.
This is so close to an idea I had that I'll go out on a limb and break
from TFT to share it...
Why not only roll the three dice, with two of _those_ being color-coded
as the damage dice? Why not? Well, you would only do high damage on
high rolls to hit, and...
Waitaminute (I thought), you mean more-skilled characters would do more
damage? AND the dice-rolling would be cut in half, as a bonus? Hey, (I
thought) that's got potential...
You guys are to blame, you know. When I found this list, I went and
read all the archives. All your 'like this', 'hate this', 'what about
this'... It bounced around my head until I had to DESIGN!!!
Now I've got 8 pages, charts, tables... My gods, what have I become?!
:)
But hey, I got 'to hit', 'parry' and damage in one roll.
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"