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Re: (TFT) Crunching the numbers...
From: Thorn <edt@dopey.ne.mediaone.net>
Subject: Re: (TFT) Crunching the numbers...
Date: Tue, 18 Jul 2000 22:40:32 -0400
This is so close to an idea I had that I'll go out on a limb and break from
TFT to share it...
Why not only roll the three dice, with two of _those_ being color-coded as
the damage dice? Why not? Well, you would only do high damage on high
rolls to hit, and...
Waitaminute (I thought), you mean more-skilled characters would do more
damage? AND the dice-rolling would be cut in half, as
a bonus? Hey, (I thought) that's got potential...
......<
But hey, I got 'to hit', 'parry' and damage in one roll.
Go ahead and continue its potential and then present it to the group. All
the dicing systems we are discussing have potential as optional playing
procedures, and if anything with these discussions, we get a better
understanding of what the dice are trying to simulate.
You guys are to blame, you know. When I found this list, I went and
read all the archives. All your 'like this', 'hate this', 'what about
this'... It bounced around my head until I had to DESIGN!!!
Now I've got 8 pages, charts, tables... My gods, what have I become?!
We thank you. Welcome to the club. Now go out and DESIGN some more!
Hail Melee
John Paul
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