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Re: (TFT) Crunching the numbers...

From: Thorn <edt@dopey.ne.mediaone.net>
Subject: Re: (TFT) Crunching the numbers...
Date: Tue, 18 Jul 2000 22:40:32 -0400

This is so close to an idea I had that I'll go out on a limb and break from TFT to share it...

Why not only roll the three dice, with two of _those_ being color-coded as the damage dice? Why not? Well, you would only do high damage on high rolls to hit, and...

Waitaminute (I thought), you mean more-skilled characters would do more damage? AND the dice-rolling would be cut in half, as
a bonus?  Hey, (I thought) that's got potential...
But hey, I got 'to hit', 'parry' and damage in one roll.

Go ahead and continue its potential and then present it to the group. All the dicing systems we are discussing have potential as optional playing procedures, and if anything with these discussions, we get a better understanding of what the dice are trying to simulate.

You guys are to blame, you know.  When I found this list, I went and
read all the archives. All your 'like this', 'hate this', 'what about this'... It bounced around my head until I had to DESIGN!!!

Now I've got 8 pages, charts, tables...  My gods, what have I become?!

We thank you.  Welcome to the club.  Now go out and DESIGN some more!

Hail Melee

John Paul
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