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Re: Re: (TFT) Number Crunching: Example
Message text written by INTERNET:firstname.lastname@example.org
>With H3, the chances ramp up to the point where
over one out of six rolls 'go critical' if you're
rolling 6d--way too much for my liking. <
This is exactly what happens with GURPS combat. If you play by-the-book you
wind up rolling so many 3d6 rolls that you will almost always roll a fumble
or critical in every combat. Of course, most people dont roll as many times
as the rules tell you too.
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