----- Original Message -----From: Dave SeagravesSent: 1/14/2001 4:46:18 AMSubject: Re: (TFT) the challenge of computers, and idea
David writes . . .> People who like killing other players will get instant>gratification. They will get nifty looking horns and spikes>growing out of them. The more PCs they kill the more demonic>looking they will become . . .Great idea! Players trying to play their characters realistically wouldbe able to easily identify the buttheads.Idea: Have the game track who attacks who first. If two characters fightand one dies, the winner is now hunted and harassed by NPC law enforcementtypes unless (a) it was a case of self-defense (i.e. the winner didn'tattack first), or (b) the victim tells the game somehow that it was a duel,fair fight, or similar, and the winner shouldn't be punished. (Of coursethe game should have an "arena" that characters could enter where there areno consequences.) If the culprit is killed or caught, the NPC guardsmen (orwhatever) did their job, and the player loses his character.Idea: Make people pay real money for every character they create, perhapssomewhere between 5 and 20 dollars, but the first one or few are free.Combine this with the above idea and players might use some other outlet fortheir sadistic tendencies.Idea: Each (registered) player can only have a limited number ofcharacters, perhaps even just one, or perhaps only one per class.Characters which are killed/captured by the guardsmen are lost forever --the player can /never/ play the game (or that class) again unless he buys anew copy of the game with a new registration code.Idea: Players who have never lost a character to the guardsmen can havetheir characters themselves act as guardsmen and help the NPCs hunt down theoffending characters! If desired, guardsman PCs can look at wantedcharacters and then decide how to handle taking them in (or down).Sorry to be off topic, but I'm a veteran Diablo player and this was rightup my street. Diablo has had its share of "player killing" (an obviousmisnomer), but I actually don't mind other player's characters attacking mycharacters since it occurs within the context of the game. It's the blatant/cheating/ which I find irritating (and for which I verbally attack the/players/ for). Any idiot can use Autokill.Here's another rewritten /Interplay/ spell:IQ 13 SPELLSINCREASE FERTILITY (T): This spell /guarantees/ fertilizationfor any one animal or hex of plant life. Recently polli-nated crops will double their normal yield, and a womanimpregnated within the past day and then affected by thisspell /will/ become pregnant. Many gods have this effecton them at all times. Cost: 5 ST. [Greg Sharp/IP6]>(TFT) Never played in my campaign againWe've always used the "Flash of Lightning" method, except without theactual lightning. A character who is temporarily not being played byhis/her player is assumed to be in the back of the party, not making anysignificant contribution, and is essentially treated as if he isn't there;including the fact that the party cannot benefit from any of his talents,spells, or equipment. When the player returns he can either (a) declarethat his character was with the party during all the game time the playermissed ("Yzor, wake up!"), or (b) say that he broke off from the group andwent off to adventure, travel, and perform other long-term tasks on his own.Pfc. Dave Seagraves 101st Airborne DivisionTexas Military Historical Society (WWII reenactors)Sniper squad forming to defeat the krauts -- join us!1 (512) 835-7527 http://members.aol.com/txmhs=====Post to the entire list by writing to tft@brainiac.com.Unsubscribe by mailing to majordomo@brainiac.com with the message body"unsubscribe tft"