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Re: (TFT) It's all in the storytelling



Ruthann Gray wrote:
>Remind me never to play in either your or DMG's campaigns.
>The concept of a RPG DM/GM/FM is to act as a storyteller 
>not a killer or "Monty Haul".  I'm surprised either of you 
>have players. 

(??) Not to intrude myself where I'm not wanted, but I'm 
assuming your sentiment is based on the message between 
the two Daves that you then proceed to quote, beginning 
with:

>David writes . . .
>> 
>>     People who like killing other players will get instant
>>instant gratification.  They will get nifty looking horns 
>>and spikes growing out of them.  The more PCs they kill the
>>more demonic looking they will become . . .

Please note that the Daves are talking about Diablo, an 
on-line game with no real GM or moderator, and ways to 
deal with the "PK" phenomenon peculiar to on-line CRPG's.
I can't imagine they intend any of their theories to have
application to a moderated game like TFT.  (And as far as 
diablo-type games go, I think the ideas they were tossing 
around were very interesting...)  Just trying to prevent
any misunderstandings.  

Stan 
 "neither a PK nor a PKK be..."

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