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(TFT) Word value
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AD&D drops the bomb on itself
(A breif study of the use of the word ?hero? in AD&D,
with a TFT conclusion)
In CHAINMAIL a hero was listed as being equal to four heavy horse. In
MEN & MAGIC a hero was four dice 8. In THE PLAYERS HANDBOOK it was four
dice ten. In DEITIES & DEMI-GODS the average hit points of the 22 listed
heroes is 139.6363. The minimum number of dice ten that could cover such a
massive number of hit points would be fourteen. It is an average roll for
twenty six dice ten. Listed in order of publication the inflation of
numbers against the word value of hero is clear.
HERO
4D6 CHAINMAIL (c) 1971 ?Tactical Studies Rules?
4D8 MEN & MAGIC (c) 1974 ?Tactical Studies Rules?
4D10 PLAYERS HANDBOOK (c) 1978 ?Tactical Studies Rules?
14D10 DEITIES & DEMI-GODS (c) 1980 ?Tactical Studies Rules?
It seems clear that the number value of the word ?hero? gets bigger
over time. That shows me a lack of understanding for their own formulas.
It makes me wonder if they weren?t just selling bigger numbers in each
subsequent edition. I mean, aside from all that artwork.
The word value of hero has been under examined. A hero as defined by
AD&D is a fourth level Fighter. One should think that it was the use of the
word ?hero? that lead to the idea of ?henchmen? as a game mechanic. Any
AD&D character can have charisma. Charisma usually does not increase
without the use of wishes. I find this strange. The people at TSR seem to
have missed the point.
I should think that Charisma, or number of followers, is what would
make a ?hero? in AD&D terms. This would make more sense to me than inflated
numbers over time. TFT specifically lists Charisma(cost 2) and New
Followers(cost 2) as two separate talents. Neither one is listed as an
attribute like in D&D. Also Charisma(2) is listed as a prerequisite of New
Followers(2). I take this to be intentional on Steve Jackson?s part. To
explain in a more logical set of rules how his system is different from D&D.
Steve Jackson?s work shows a greater awareness of word value.
The word value of ?hero? in TFT means anything that is not a Wizard.
Even a thief or assassin is a type of hero. A wizard is not. A hero has to
spend four points of IQ if they wish to have followers. A Wizard is
required to spend eight points of IQ if they wish to have followers.
This distinction has an interesting correlation to the four heavy horse
of CHAINMAIL?s ?hero? and the eight heavy horse of CHAINMAIL?s ?super hero?.
My final conclusion on the word value in D&D, AD&D, and the rest, is that
there is almost none. In addition, what ever value it once had was lost.
In that sense, TFT has been served better by being a dead game than a living
one. Who knows what would have happened had TFT gone through multiple
editions. To end this with a terrible mangle of puns and meanings; an IQ
point is equal to one heavy horse, a hero is any non Wizard with followers,
and a super hero is any non Warrior with followers.
David Michael Grouchy II
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