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(TFT) Dave's targeting
Dave responded,
RANGE TABLE
Range Detection
MH/hexes Penalty Distance
0 0 0
1 -1 1
2 -2 2
3 -3 3
4 -4 3
5-6 -5 5
7-8 -6 7
9-11 -7 10
12-16 -8 13
17-23 -9 19
24-32 -10 27
33-45 -11 38
46-64 -12 54
65-91 -13 76
92-125 -14 110
126-190 -15 150
191-250 -16 210
251-350 -17 300
351-500 -18 420
501-700 -19 590
701-1000 -20 840
1001-1400 -21 1200
1401-2000 -22 1700
2001-2800 -23 2400
2801-4000 -24 3400
4001-4500 -25 4800
4501-8000 -26 6700
x1.4 -1 x1.4>>>>>>>>>>>>>
Question/statement: I suspect that the MH is related to missle
weapons/spells and hex is related to thrown weapons and spells. Am I
correct in my assumption? If I am, good job you just made a simple game
simpler, as well as more realistic, which is tough to do.
As far as my defensive system, the shielding rules are on the list. Shields
always give a passive defense into your forward hexes. As far as weapons
go, I just use a simple system of subtracting from DX to hit with your
weapon, in exchange for, defensive benefits. Subtractions from an enemies
DX to hit you (one-for-one) I may have placed this on the list somewhere as
well.
Yours in Cidri,
Justin
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