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Re: (TFT) magic and labour
- To: <tft@brainiac.com>
- Subject: Re: (TFT) magic and labour
- From: "Quite Confused" <Confused3141@hotmail.com>
- Date: Thu, 1 Mar 2001 00:20:31 -0600
- References: <F134C6HixqDCZx4FR0r00018df4@hotmail.com><002701c0a0ff$72838360$35010c3f@com.au><v0421010db6c18cbf47bc@[154.5.152.73]><OE4871yEXUIEAOeIiGX000004e9@hotmail.com> <v04210113b6c2f2c26095@[154.5.152.73]> <004901c0a273$e81b0ec0$9fe0223f@com.au>
- Reply-to: tft@brainiac.com
- Sender: tft-owner@brainiac.com
> I guess another thing about magic is that it breaks the lmitation on
labour.
> Say its autumn and 80% of the plebs are getting the harvest in and our
> heroes wanna build a small keep, well....summon some critters! (earth
> elementals or giants etc.)
> Presto! a shortage of labour is now limited by fST.........
Right! Deep things are said in the assumptions or axioms (?) that a campaign
takes on. It's only right to follow those through. If magic is readily
available then fine. So be it and all that it intails, and vice versa.
> Maybe there's a local wizard who runs a building business with summoned
> elementals nearby (he's adapted the spell to get a special digger-earth
> elemental and he ain't gonna divulge the secret to anyone....).
Course this assumes that magic is SO accepted in this world that it can be
praticed as a profession (listed on the job table). What about a magical
world in which magic is a taboo (18th century Salem PA or Harry Potter)?
> Cas
>
Jay
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