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Re: (TFT) Gates and linear accelerators.
Rick said that in his world, if you pass through a failing gate, and it
rolls a failure again, it fails with you halfway through, and you're
destroyed. I don't know that I would rule so, but I do wonder at the
value of a Gate Lock, when a crowd throwing stones could presumably
destroy any gate in an average of 500 stones, if the gate activated for
each stone. I also kind of like that no army will march through gates
in formation.
I can see some upside to the gates that 'kick', though. I tend to think
in terms of scenes:
"Get a good running start", said the elder wizard, lacing on his
sandals, specially dedicated to the goddess Nyke.
"Huh?", asked the apprentice.
"It's a long way to Atlantis, lad... There's one Hades of a retrograde
kick!"
It could also be pretty cool to know a certain gate went to Mars, say (a
John Carter, breathable-air sort of Mars), and to wait for the planets
to align so the 'gate-shear' was tolerable. Or in the manner of all
high adventure, to have to try the gate when conditions _weren't_
optimal.
Gate rooms might be lined with spiky walls to impale off-season
travelers, and guarded heavily when worlds align. Trade in fragile
things might become seasonal. Perhaps certain processes (potions?)
might _need_ a certain level of gate-shear, like butter needs to be
churned.
- Ed (The Gate-Crasher) Thorn
Jay Carlisle wrote:
>
> ROTFLMAO! So which comes first, the "kick" or the gate failure? What
> happens if you get "kicked" through a gate that's had it's exit gate
> fail?
>
> Jay
>
> >possible to build a gate pair situated so that the 'kick' pushes you
> >back through the gate, where the 'kick' pushes you back through the
> >gate, where the 'kick' pushes you...
> >
> >And with gates failing instantly on a failure while destabilized...
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