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Re: (TFT) 50 fST Illusionary Fireballs & elementals
Hi all, my comments are below:
>Mark Gundel wrote:
> > Though I recall my primary GM never allowed me to do
> > so, I wonder what rule or theory should prevent my
> > wizard from casting an illusion of a seven-die
> > fireball?
>
>Or a 50-die one. Yeah, that's an interesting point.
>The rules do specifically allow illusionary missiles...
>
>Hm...I can't think of anything to prevent it.
In my Illusion rules I posted a couple
weeks ago this is impossible with normal Illusions,
(but you could try it with a phantasmal). However
in my campaign, a maximum of 5 fST per turn can
be put into a missile spell. So unless you build up
its power for 10 turns, a 50 fST Fireball would be
impossible so everyone would get an easy free
disbelief roll of that Phantasmal.
>Well, okay, maybe this: illusion is a creation spell.
>Created things don't act on the round they appear.
>So you'd have to create the fireball one round, and
>then "launch" it the next. Since that's not the way
>missile spells work, no one would believe it.
>
>(I know that's rather, um, weak. But it's all I can
>come up with off the top of my head.)
>
>Isn't there some rule regarding the ST of illusions of
>elementals? (Sorry, no rulebook handy.)
No standard rule. I have ruled in my
campaign that 1 one hex elemental can have up to
15 ST, a 2 hex elemental can have 30 ST, etc. Thus a
one hex Phantasmal could have 15 ST and would be
'believable' (you can't make Illusions of elementals
in my new rules).
>I know that
>it's a different situation, but perhaps a similar rule
>could be applied here. The main reason why I'd think
>it might be applicable is that both elemental ST and
>missile spell dice are of an open-ended nature.
>
Rick
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