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Re: Re: (TFT) tough illusions

OK think of game ecology like this: presume that PC adventurers are typical
random group of adventurers. If they use illusions alot, then presume that
adventurers on the whole use them alot. This will result in 2 things. (1)
the party will meet other groups with illusions, and (2) monsters will be
used to encountering groups with illusions and hence disbeleieve them,
especially if there's a wizard-looking punter in the party.
If players rarely use illusions, then presume the opposite is true (or if
the GM tweaks/adjusts the rules to make illusions less profitable, spell
harder to find etc.)
A 3/IQ roll with a chance of eliminating an opponent? Sounds good to

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