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(TFT) Fatigue Damage?



Right now there seems to be a difference in the TFT rules between fST
(fatigue) damage caused by casting spells and "Subdual" damage (AM:26)
caused by trying to knock someone out.

This means that you can currently kill yourself if you do nothing else but
cast more spells than you have ST. 

How do most people rule on this? Leave it alone? Treat Subdual and fST
damage the same?

Just curious
Michael
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