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Re: (TFT) TFT d20: The Heresy Continues...



After contaminating TFT with polyhedrals (using a d20 to
resolve attribute rolls instead of 3d6; my heretical weapon
chart incorporating all the polyhedrals except the d30
[which even I think is heretical]), I have decided to
continue my apostacy and replace the TFT magic system with
the D&D magic system.

<Waits for the howls of outrage and indignation to subside.>

Ty,
Have you lost your mind? What in the world are you doing. I have seen people write up some nice conversions of stuff from other games into TFT format, but this. This is migrating TFT to the D&D 3rd Ed. format.

Before I get to the mechanics, let me at least identify the
reasons for my heresy:

1. I think that the TFT magic system, though it is a wonderful
duelling system, stinks for an RPG.

I can only speak to the first point. TFT is the best magic system ever written. People I know who have left and come back years later have all said the same thing. 'TFT sure did have a good magic system.' I have recognized a big difference between D&D and TFT magic. The good aspect of each one in its own right. I describe the advantage D&D has over TFT this way... D&D magic is very juicy. It has lots of atmosphere, mystique, chock full of legends and ancient lore. Wearing a D&D wizard character is like wearing velvety robes with a sparkling gold hem. TFT is very dry and mechanical. It spends more time telling how spells relate to each other than flavoring them. Wearing a TFT wizard is like driving a well tuned sports car. But, see, I always figured the flavor and history of D&D could be ported to TFT. It is a smooth running engine. A machine that is fair to both players and monsters alike. I never concieved that anyone would want to take it the other way. Here's why.

D&D magic has far too many area affect spells. Big huge burn up everyone type spells. Spells that put them all into sleep. Spells that control eveyone below a certain level. In my TFT mentality this means that monsters get these spells too. And that means they can put the whole party to sleep. Or they can burn up a whole town with one spell. This is the fundamental injustice of the D&D system. Monsters get different saving throws for the same level. They get different attack tables. They even get different hit dice. And to add insult to injury they don't equal access to the spells. Why?

   David Michael Grouchy II



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