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Re: (TFT) RE: Armor of proof
--- Ty Beard <tbeard@tyler.net> wrote:
> ----- Original Message -----
> From: "rsmith" <rsmith@lightspeed.ca>
> To: <tft@brainiac.com>
>
>
> > Hi All,
> > My comments bracketed thus *** ****
> >
> > Hi Rick,
> >
> > > All weapons that do damage with deep penetration
> > > can blast thru people missing anything important
> (it
> > > is just a flesh wound!), or penetrate a
> relatively
> > > short distance and hit something vital.
> > >
> > > How about mid technology pistols do something
> > > like (2d-3) * 2 with armor protecting normally?
> Higher
> > > tech or bigger weapons could do things like
> (2d-3)*3
> > > etc.
> >
> > Are you saying that you should roll 2 dice,
> subtract 3, then triple the
> > result? If so, this is an interesting solution.
> Did you use a multiple so
> > that damage would be wildly variable?
> >
> > *** Yes, exactly. ***
> >
> > If so, you could take it further by rolling 1d-1
> and multiplying by 4 (or
> > somesuch).
> >
> > Or did you mean something else?
> >
> > > I had heard of 'Armor of Proof' but I did not
> > > realize that the proof mark was the mark the
> slug
> > > left on the armor's finish. (That is actually
> > > pretty cool!)
> >
> > I am concerned with concluding that armor would
> provide significant
> > protection from muskets unless we can pin down the
> ranges that the tests
> > were made. (Actual primary source combat accounts
> would be even better).
>From what I remember of the casualties in the ECW
(English Civil War), the ones that were commented upon
tended to be really horrific, and almost exclusively
important figures. Things like being shot in the face
(ECW helmets had very limited face protection), having
their leg removed by a cannonball, pulled off their
horse by billman and having their head removed, things
like that. Very few cases of being shot, either at
close range or far, having their breastplates
penetrated and killed that way.
>
> No, because TFT fights happen at very close ranges
> -- typically 20- hexes
> (~27 meters). Damage attenuation should not be very
> significant at those
> ranges IMHO.
>
> --Ty
My suggestion would be to make normal armor of no
protection against guns, regular plate armor limited
protection (say the Protection factor of 3 someone
else suggested), and make a new set of plate, called
of course Armor of Proof, double the cost and make it
fully effective against guns and regular weapons.
Gives you one more thing that PC's can spend their
ill-gotten gains on.
John
jwdh71@yahoo.com
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