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Re: (TFT) New Spell



<david_michael_grouchy_ii@hotmail.com> wrote:

IQ 13

Large(T):  The spell will make strong
characters into a multi-hex figure.

From: "Stan"<srydzews@ix.netcom.com>

This is interesting, but perhaps your formula/table should
take into account the creature's initial size.  A ST 30 bear
is a one-hex creature, a ST 30 giant a three-hex creature.
 Should you really end up with the same result on each?  Maybe...

Stan,
Let me dismiss the two extreams first, and then take a moment to talk about dragons and hydras. I think strength per hex is an important question. Giant's don't seem so strong, almost flabby, when you see they are 8.33 strength per hex. And lesser demons must be made of steel cables at 50 strength per hex. But the extream examples are the ghost and the goo. A ghost has strength 0, so it's zero per hex, no matter how many hexes. The goo has infinite strength, again it doesn't matter how many hexes it would still be infinite. Putting all this aside I do notice an interesting trend with dragons.

1-hex dragon                12
2-hex dragon                 8
4-hex dragon                 7.5
7-hex dragon                 8.57
14-hex dragon                7.14

It almost goes down. The more hexes, the less strength per hex. Untill the 7-hex dragon. Kind of a hic-up in what is almost a nice progression. But I always thought the 4-hex 30 strength, and the 7-hex 60 strength was a strange jump. So I changed it to whole numbers, and made my own dragon table.

                ST  DX  IQ   claw armor  hexes     st per hex
1-hex dragon     9  12  10    1+1   (1)    1           9
2-hex dragon    16  12  12    2+1   (2)    2           8
4-hex dragon    28  13  16    4     (3)    4           7
7-hex dragon    42  14  20    6     (5)    7           6
14-hex dragon   70  14  24   10     (6)   14           5
21-hex dragon  104  14  30   14+2   (6)   21           4

Notice I also changed their claw damage. A bit of a deviation from the printed dragons in ITL, but I feel it works better this way. Now a short bit about the hydra. It, on the contrary, gets stronger per hex the larger it gets.

small  4-hex hydra           7.5
larger 7-hex hydra           8.57

  Following this progression the hydra might look something like this.

                ST  DX  IQ   claw armor  hexes     st per hex
4-hex hydra     30  12   8    1+1          4           7.5
7-hex hydra     60  13  10    2+2          7           8.5
14-hex hydra   133  14  12    6-1         14           9.5
21-hex hydra   221  15  14   10-2         21          10.5

I only use these guys in my "Lords of Creation" style world conquering games. But they serve here as an example of the opposite trend than dragons.

Now, if I was to emphisise the difference between the bear and a giant (as you suggest) based on their starting hex size too, I think I should have to make a table for each race and monster type. Which I almost did, but decided against for sake of brevity. I didn't think people would want one spell that took up 8 pages in tables. Sorry if this rambled a bit, I guess it's my day for it. I did a breif analysis of all the pertinant creatures to see what their starting strength per hex is. Here is the table I came up with.

  David Michael Grouchy II


human                         8
orc                           8
elf                           6
dwarf                        10
goblin                        6
hobgoblin                     6
halfling                      4
prootwaddle                  10
centaur                       7
giant                         8.33
gargoyle                     16
reptile man                  14
merman                        8
half-breed
man orc half-breed           8
man elf half-breed           7
man dwarf half-breed         9
man halfling half-breed      6
orc elf half-breed           7
orc dwarf half-breed         9
orc halfling half-breed      6
elf dwarf half-breed         8
elf halfling half-breed      5
man merman half-breed        8
man giant half-breed        16
orc giant half-breed        16
goblin hobgoblin half-breed  6
dragon
1-hex dragon                12
2-hex dragon                 8
4-hex dragon                 7.5
7-hex dragon                 8.57
14-hex dragon                7.14
demon
hero demon                  33.33
lesser hero demon           50
sasquatch
shy sasquatch                9
yeti sasquatch               8.33
wyvern                        8
wraith                        8
troll                        10
octopus                      20
neanderthal                  16
ogre                          8.66
ghoul                        14
shadowight                    5
hydra
small 4-hex hydra            7.5
larger 7-hex hydra           8.57
basilisk                     23.33
apep                          6.66
horse
nag horse                    7
riding horse                11
mustang horse               10
pony horse                  10
clydesdale horse            13
percheron horse             13
donkey horse                 7
mule horse                  11
unicorn horse               10
pegasus horse               11
warhorse                     12
mammal
idricotherium mammal         5
elephant mammal              5
mammoth mammal               7.5
oxen mammal                 15
yak mammal                  15
carabao mammal              15
water buffalo mammal        15
camel mammal                12
lizard
riding lizard               10
saurian lizard              10
walker lizard               22
bird
diatryma bird               22
roc bird                     4.285
gryphon                      13
dolphin                       4.66
dog
wolf dog                    10
dire wolf dog               16
shepherd dog                10
wolfhound dog               10
hunting dog                  6
watch dog                    3
bear
cave bear                   15
kodiak bear                 30
grizzly bear                30
black bear                  20
cinnamon bear               20
large feline
lion large feline           12
tiger large feline          12
sabertooth large feline     15
jaguar large feline          6
cat
little cat                   4
ape
small band great ape        20
cave great ape              20
tunnel great ape            20
large group baboon ape      14
small group chimpanzee ape  14
monkey ape                   2
slinker                       2
dragonet                      4
stone beetle                 15
giant spider                 16
giant scorpion               20
hymenopteran
basic hymenopteran           6
spyder hymenopteran          4
low render hymenopteran     10
termagant hymenopteran      10
phlanxe hymenopteran         8
gantua hymenopteran          8
myrmidon hymenopteran       12
plunge hymenopteran          8
worker hymenopteran         20
snake
rattlesnake snake            3
spitting cobra snake         3
small snake                  2
large snake                  6
giant constrictor snake      4
monster snake                3
lizard
big lizard                  10
dinosaur lizard             10
goo
1-hex goo                    ~
2-hex goo                    ~
3-hex goo                    ~
4-hex goo                    ~
7-hex goo                    ~
fish
shark fish                  12.5
piranha fish                 1
naughty minnow fish          1
snapping turtle
3-hex snapping turtle       12
7-hex snapping turtle       10
uncle teeth                  12.5
giant clam                   25
kraken                        8.57
crocodile                    10
bloodtree                    20
slime
green slime                 12
red slime                   12
brown slime                 30
silver slime                12
rat                           1
vampire bat                   1
small
spider small                 1
wasp small                   1
scuttle small                1
piranhakeet small            1
scorpion small               4

Really, though, since TFT has something of a disconnect between
size-in-hexes and ST, I don't know that ST should be the basis
for the cost of using the spell.


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