F I R E
Damage Flesh Paper/Cloth Wood Metal
______________________|________________|_______________|_____________
1 (Wax melts) Kindling
ignites
2
3 1st degree burns
to exposed skin Paper and loose
4 clothing ignite
doing 1 point of
5 damage per turn Loose timber
until smothered ignites
6 2nd degree burns Lead melts
to exposed skin Books catch fire
7
Heavy clothing Normal door
8 and leather catches fire,
catch fire doing and will burn
9 3rd degree burns 1D6/2 damage to ashes in 2 Gold melts
to exposed until smothered hours
10
15 Wooden building Silver melts
catches fire, Glass softens
and will burn Copper melts
to ash in a day
20 Small ship
catches fire,
will burn to
the water line
in about a day
25 Iron melts
Lead vaporizes
50 Only ash left Mithril melts
Gold vaporizes
Silver vaporizes
1st degree burns are relatively minor injuries. They are marked by
pain and occasional edema (swelling due to fluid accumulation). The
skin will peel in 3 - 6 days, the area will be itchy and red for up to a
week. First degree burns usually leave no scar. The character will
suffer a -1 DX for every third of their body that is burned.
2nd degree burns should get the attention of a physic immediately.
The wound will generally be mottled white and red or bright cherry red.
Blisters, subcutaneous edema, moisture and extreme pain accompany this
wound. If the wound is not aggravated and receives proper treatment it
can heal in 10 - 14 days. Infection or trauma to the wound could draw
the period out to months. The character will suffer a -1 DX for every
sixth of their body burned and double that when using a location burned.
3rd degree burns can be white, brown, black, or cherry red. The
skin is sometimes leathery form dehydration and may appear shrunken.
The treatment of 3rd degree burns is beyond the scope of medieval
medical treatment and any affected location will probably be lost.
Magic or miracles are the only hope for the character. If not available
the character must make a 3D6 roll vs. HEALTH to avoid dying from the
immense physiological trauma. Interestingly enough, there is no pain
from a third degree burn, as the pain receptors are destroyed.
Characters will have DX-1 per twelf of their body that is burned. If
the character is burned on at least half of their body, there is usually
exposed bone in some of the burns. If the wound goes to the bone then
it will appear dull and dry. Again, this is beyond the scope of
medieval medicine, and magic or miracles is the only hope. If
unavailable the character must save vs. HEALTH on 4D6 to survive the
Trauma.
David Michael Grouchy II
References:
1984 Fire Almanac;
National Fire Protection Association, Quincy 1983 edited
by Ruth Carwice
Nursing Care of Burn Patients, C V Maseby Co,
By Florence Jacoby 1972, USA
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