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RE: (TFT) Announcing myself and a question



Hi Erol,
	Nice to hear from you again.

	I always assumed that the extra costs for
expensive magic items was a surcharge that was
added to account for the cost of increased
security.  I mean, if you have an item that
already costs $55,000 a simple locked door just
does not cut it.

	I've never looked into how those numbers
were derived.  But after I got the formula for
how the costs work out, I never needed to bother
with them.

	Welcome to the list!
	Rick



-----Original Message-----
From: tft-owner@brainiac.com [mailto:tft-owner@brainiac.com]On Behalf Of
ErolB1@aol.com
Sent: Wednesday, February 19, 2003 5:22 PM
To: tft@brainiac.com
Subject: (TFT) Announcing myself and a question


I'm Erol K. Bayburt. Some of you on this list already know me.

I've been GMing TFT for a long time, but I've only now gotten around to
subscribing to this list and putting some of my TFT/Etan stuff up on my web
site:

http://members.aol.com/erolb1/etan.html

Recently I've been working on rule revisions. I want to reduce the cost of
gunpowder in Etan by half, and this lead me to butting my head, again, on
the
potion & magic item economics system. Thus the question:

Does anyone know how that works, in particular, how the figures for "cost of
ingredients for new potions" (AW p36) and "cost of St and ingredients for
lesser/greater magic items" were derived? Not to mention the rental vs
purchase cost for labs, and the footnotes for increasing the value of an
underlying item when putting on a many-week enchantment.

As nearly as I can figure, it's based on a *very* high interest rate - 1 or
2% per *week*. The "increase in value of underlying item" rule matches
almost
perfectly with a 1% per week, compounded, interest rate. But I haven't been
able to reverse engineer the rest of it.

Of course I'm going to be ripping the whole subsystem out, for my campaign,
but I really like to know what it is I'm trashing.

Erol K. Bayburt
Evil Genius for a Better Tomorrow
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