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Re: (TFT) Druids, Clerics and such



rmorger writes:

Yeah....OK, something like, for every 50 years a place is used
as a consecrated ground/temple etc., it gains 1fST battery power (as the bond of the area strengthens to a being) and all beings allied to the creature worshipped gain a +1 adjDX - an area a megahex in size. The area maybe a grove for druids, a 'sacred site' for shamen, or a temple for priests etc.
But is such an idea feasible?  I suppose it could act somewhat
like an immobile ST battery. If this is the case, then a Druid's grove could behave in a manner similiar to an enchanted throne or some kind of "wizards chair."

Interesting Ideas but would you have the reverse true? If a cleric is on ground sacred to another god that is in opposition to his god would the cleric have their strength drained and a dexterity loss associated with the event, or some other less than desireable effect?

I would say yes, but you have to be careful how to implement this
as what you've written smacks of character alignments (bleah).
But certainly you could work this up as these deities are generally
recognized as good ... these as neutral ... these as evil and work
from there without having to force a character to preselect an
alignment.
Ive been thinking of making Druids and Clerics where they can gain spells and talents equally but at a higher cost than either a mage or hero would gain them. They would have restrictions also on what types of weapons/spells they could use any other type of weapon would be at a DX loss of -6 or better spells could not be learned etc. ie. John a Cleric for Oden God of Fire would be able to learn the hammer talent at one greater than a standard hero (Odens favaorite weapon)he would also be able to learn the fireball spell at one point greater cost than a mage. He would not be able to learn how to use the longsword (Oden detests edged weapons because they dont make a resounding splat when applied properly)but could pick it up and use it in melee at a -6 DX Adj. + whatever other adjustments are relevent to the moment he could also not learn any anti fire type spells.. Would this over balance play in favor or against the Cleric Druid etc or do you think it would be do-able?

If I understand this, you're proposing to make it more difficult to
learn spells AND limiting the character to certain weapons they can
employ. But I dont see anything they can gain for accepting these
restrictions.  If there's nothing to gain, why would anyone want to
play a priest/cleric character?
Perhaps a higher cost to learn certain spells but a reduced cost
to learn others, based upon the mythos surrounding the worshipped
diety.  But you have to be careful with this as well ... take the
spell "Wizard's Wrath" for instance - it can take the form of a
punch, a fireball or lightning - whatever the player desires.
Would you allow the priest to cast Wizard's Wrath: Lightning and
Wizards Wrath: Punch, but not Wizards Wrath: Fireball? Dan =====
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