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Re: (TFT) Druids, Clerics and such
From: "rmorger" <rmorger@mail.ev1.net>
Interesting Ideas but would you have the reverse true? If a
cleric is on ground sacred to another god ...
Robert,
I'm feeling that the Druid sacred grove is the opposite of Vampire
powers. All clerics should find all groves sacred. Vampires may be the
ones to loose all advantages in such places. An opposition between vampire
and wearwolf diseases with verdant locations charged through the years with
piety.
A cleric who found a grove sacred to a diety that they personally found
offensive should also be intimidated, individualy, by its power. Wouldn't
they be more likely to flee. Then to raise a larger force to come back and
topple the place for them.
In summary, with all the magic and color striped off of it; disease
vectors vs. property value is the ratio I see. With some of the color put
back on, how does a wearwolf go from village to village. With some of the
magic put back on, how does a vampire keep the new convert from depopulating
everyone in a given city.
David Michael Grouchy II
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