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Re: (TFT) Druids, Clerics and such
David Michael Grouchy II writes:
In summary, with all the magic and color striped off of it;
disease vectors vs. property value is the ratio I see.
Also, dont forget the psychological aspect of feeling more
comfortable in a place with which you are very familiar.
Knowing the ground better than your opponent can confer some
advantages which might be overlooked at first ( anyone
remember the priest from 'LadyHawke'? "Walk on the LEFT
side..." )
With some of the color put back on, how does a werewolf
go from village to village. With some of the magic put
back on, how does a vampire keep the new convert from
depopulating everyone in a given city.
A were-creature might begin to experience a strong sense of
wanderlust as a result of the disease (trying to find some
place to rid themselves of the horrible nightmares).
Newly created vampires, according to folklore, are under
the control of the one who made them - so there are already
some built-in controls there. Also, a vampire may be just
instinctively aware that they are vulnerable to mob attacks
and will endeavor to keep their victims secret. Also, it
is not necessary for a vampire to kill the victim in order
to get the blood they need -- by rotating bites and having
to feed only once a week or month, they can go unnoticed
for long periods of time.
Dan
David Michael Grouchy II
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