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Re: (TFT) TFT House Rules
Re: defense rolls - Sounds workable, but them's going to be some long fights. Also, it would appear to make high DX even more important, something that many people don't like.
Re: separating fatigure and hit points - why? all this really does is give a bonus to wizards. It also doesn't help with the bodybuilder-wizard syndrome, since FT = ST under this scheme. Why not allow fatigue as a secondary stat/superscript on ST?
Re: squares rather than hexes - I agree, it is annoying and difficult trying to project a world where things tend to meet at 90 degrees onto a grid where everything 'wants' to intersect at 60 degree increments. However, the squre grid has problems of it's own. Facing gets weird with squares if you allow things to face/move on the diagonal. Sketch out a seven-hex dragon on a square grid and then try to turn it.
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