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Re: (TFT) Priests again
From: "Robert M Morger" <rmorger@ev1.net>
I've never liked the way TFT handled priest's and magic and I think I have
figured a way to solve it to some extent but would like some feedback from
the
group.
Robert,
I use Theologian to dictate experience gain for the faithfull of that
religeon. A form of social influence, the Theologian may declare a new way
of gaining experience or ban an existing method. The Preists then
diseminate this culture over a wider area multiplying the influence of the
Theolgian. First let's look at the standard methods for experience in TFT.
Then some specific examples I have used to represent different religeons.
Standard EXP
for combat
1 per point of damage
1 per 1 hit nuisance creature killed
5 per larger nuisance crature killed
1 per DX for killing enemy (non nuisance)
for casting spells
1 per point of fatigue (success or fail)
20 per week making magic items
for die rolls
10 per 4D roll
20 for 5D roll
30 for 6D roll
for time spent in play
5 per hour of real time
GM discretion
+1 to +10 for acting in character
-1 to -10 for acting out of character
Sample religeons
Below are some specific examples of a particular Theologian implimenting
a religious principle of their religeon. The desire to gain exp is very
strong with players. Using new methods to gain exp like below can have huge
impacts on the culture of one's campaigns.
Bhuddist: One of the major tenents says "existence is suffering." As
such I created a sect called The Screaming Bhuddas that get 1 exp for every
point of damage they take.
Christian: "Thou shalt not suffer a witch to live." If someone is tried
and found to be a witch by a preist they can be publicly burned. 5 exp to
each witness to this public execution.
Islam: "Submision to Allah." This religeon contains the famous concept
of Jihad. A Theologian may declare some campaign or mission to be Jihad.
Any preists or lay members who go berserk in the Jihad get 5 exp for each
instance.
Shendin Zukuri: Nature worship famous for "Walking paths", and "River
boat" houses. The houses have streams or lakes brought near them so the
view out of any window gives a feeling of being on a boat. The paths take
the walker to multiple observation spots with breath taking views. 20 exp
for anyone planning a campaign or mission here.
Shinto: The "path of the gods." Some family ancestor has acheived
appotheosis and become a god. Preservation of that families traditions
amounts to worship of that god. I created a sect called the Zumi Shitos
that get 5 exp for every week serving or being a member of that family.
David Michael Grouchy II
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