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Re: (TFT) Healing spells in TFT.
At 10:57 AM 9/10/03 -0400, firstname.lastname@example.org wrote:
There is almost another way to deal with this, a 'logical' way even: since
no TFT spells use material components, postulate that the only way to
produce a magical effect that requires components is with a potion, and
that certain categories of effects (such as, oh, maybe HEALING) require
components by their nature, and hence exist only as potions. Alas, the
existence of the certain other magics in both spell and potion form are the
fly in that ointment.
This seems like the obvious answer to me. The fact that some other
abilities can be done both with spell or with potion is no logical
impediment to healing requiring physical ingredients. Again, the techniques
and details of casting spells are extremely complex and not detailed, and
these would determine what spells and potions are known. There are other
alchemical potions that demonstrate this: Universal Solvent, Acute Hearing,
Universal Antidote, Youth, Contact Poison, Treasure-Smelling Potion. Notice
too that even the potions which have spell-equivalents tend to be much more
powerful in potion form (lasting minutes or hours instead of seconds, and
requiring no [or much less] fatigue). Moreover, it seems rather more
interesting to me to have some abilities require specific means and not be
available in other forms, especially where something which is extremely
useful to have infinite quantities of - having such abilities require and
consume physical ingredients is a logical and natural way to balance a
magic system and retain interesting and logical difficulties such as the
need to rest a bit after nearly being hacked in twain...
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