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Re: (TFT) Why not GURPS? --> Because it sucks! (No, seriously...)

Ty Beard wrote:
> Using that system "as is" resulted in endless fights.

You're not kidding.  

The roll-vs-ht to keep going at negative hit points mechanic also doesn't help with getting fights over, especially if two people with with high enough HT are fighting.  "Is he dead yet?  Am I dead yet?  Is anyone dead yet?  I don't care who, I just want this to end!"
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