From: "Neil Gilmore" <raito@raito.com> Personally, I prefer the 'combat is deadly' model. It breeds caution into the PCs. And I don't recall ever having too much trouble with character down-time, even in the middle of an adventure.
I lean in this direction too. And I don't have trouble with down-time either. In fact several times players have insisted I give them six months before the next adventure comes and hunts them down. As to down-time in the middle of the adventure, this is standard with the non political labrynth crawls. The characters usually find some major obsticles and have to return to town to either buy scrolls, hire talent, or manufacture equipment to bring back and overcome the insurmountable.
David Michael Grouchy II _________________________________________________________________Compare Cable, DSL or Satellite plans: As low as $29.95. https://broadband.msn.com
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