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Re: (TFT) Healing spells in TFT.

In a message dated 9/13/2003 10:20:53 PM Central Daylight Time, 
david_michael_grouchy_ii@hotmail.com writes:

> >From: "srydzews@ix.netcom.com" <srydzews@ix.netcom.com>
> >
> >Hm, that gives me something of an idea.  If a potion 'aged'
> >someone by a number of days it could allow the same amount
> >of healing as would naturally occur during that time.
> >
> >Naturally, big guzzlers of healing potion would get old
> >before their time.
>    And Stan strikes gold!  Every once in while you read something and you 
> just 'know' it's right.  Drinking one healing potion ages the character two 
> days.  Tons of complexity and subtlety packed into one simple idea.  
> Consider this my ringing endorsement.  I'm going to implement this in my 
> campaign immediately.  I think it's briliant.

It may be brilliant, but it's not something I'd ever want to use in my 
campaign, or even be happy about playing under, with another GM. 

Of course a lot depends on the cost & availability of Youth potions. If 
they're freely available at the "book" cost of $40,000, then "a healing potion ages 
a character by two days" in effect just adds $219 to the cost (Drink 183 
healing potions, then drink a Youth potion.)

OTOH, if (like in my game) Youth potions are legendary and possibly mythical, 
then this makes healing potions *expensive*. IME, making useful things 
expensive tends to make players and PCs obsessed over them - counterproductive if 
your goal is to deemphasize them. 

Erol K. Bayburt
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