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Re: Fwd: FW: (TFT) Gandalf Falls
At 12:27 PM 11/4/03 -0600, David Michael Grouchy II wrote:
...
Well this view of it does cover more of the whole scope of the
encounter. I bet that would be a kickin solo adventure. "Fight the
balrog from the middle of cavern lake, through the entire mines, all the
way to the top of the mountain."
But I was left with the impresion that Gandalf the Grey didn't shuffle
off this mortal coil untill after he 'smote his (the balrog's) ruin on
the side of the mountain. But yes. Falling that far, and running for
three days are super hero type events. I wonder how a GM could represent
this.
Gandalf starts in the lake with 3 fatigue (from inpact), and Aragorn and
the boys end the three days run with 3 fatigue. I mean in TFT rules this
would put them all closer to death.
I think you need some extreme mechanics to represent Gandalf's fall and
battle - something like, he's a spirit whose physical manifestation has
high DR, high damage capacity, and regenerates. Even Tolkien didn't try to
detail it, as it was definitely supernatural.
For the 3-day run, I would tend to say things like:
1) It was an exaggeration. They did take breaks and naps.
2) Dwarves have super-Human endurance.
3) Dwarves have sub-human stride length. TFT combat rules to the contrary,
they don't run that fast, even if they can run for a long time.
4) From 2 & 3, it follows that Aragorn ("Strider") and Legolas didn't need
to run. "Strider" was used to marching for days, and Legolas was also one
of these "Human, Plus" Elves, so they were just doing pressed marches.
In sum, they just went as fast as they could, and they were all in
extremely good shape.
It reminds me, though, of one GM who had run a game for a fairly long time
with fairly powerful fantasy adventures going on. After a break, he decided
to re-cast the campaign some years later, with a much more toned-down power
levels, explaining that the adventures that had been played before, were
actually "embellished" versions of what had actually happened. An
imaginative way to deal with a growing interest in toned-down situations,
and a game system that was starting to get out-of-balance from powerful
PC's (it wasn't TFT, BTW).
PvK
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