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Re: (TFT) Shield rush in Melee --> Momentum of heavy blows.
It is the giant's club that makes me unlikely ever to adopt "knockback"
rules.
Think about it: 3d+3 averages to 14.5 damage per hit. Last I checked even
with Fine Plate you will be taking 8+ damage per hit. At that point you are
on the ground anyway... further, without such armour and/or a stouter blow
you are ***dead*** and it is quite academic at that point how many hexes one
is flung back. Believe me you are beyond caring...
Just don't see the point in a special rule for the rare situation where (a)
a person takes a blow of sufficient magnitude to do a "knockback" but (b)
actually is alive and standing and *not* splattered all over the ground.
----- Original Message -----
From: Dan Tulloh <dwtulloh@zianet.com>
To: <tft@brainiac.com>
Sent: Sunday, November 16, 2003 4:36 PM
Subject: Re: (TFT) Shield rush in Melee --> Momentum of heavy blows.
> > and what about a giant swinging a 3+3 club?
>
> oh, and something I forgot to add ...
>
> These calculations Rick tossed out have been for a club. Warhammers
> and maces would impart much more momentum to the opponent as the
> weight is concentrated at the end of the weapon instead of being evenly
> distributed along its length.
>
> Dan
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