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Re: (TFT) Shield rush in Melee



> It's interesting to me that many of us have independently found the same
> problems with TFT and have come up with similar solutions. My rule was +1
> per 2 points of ST higher than the weapon and -1 per 1 point of ST lower
> than the weapon's requirement, with a similar DX adjustment kicking in if
> the weapon's required ST exceeds your ST by more than 2.
>
> --Ty
> =====

One change I would make is to vary the damage bonus according to the weapon
size (which can easily be abstracted by generalizing based on the ST
required to use the weapon).

By way of example, consider: a dagger, even in the hands of a 30 ST figure,
is simply not going to give the same return on invested power that a decent
broad sword or battle axe will. It will do more damage than if wielded by a
8 ST weakling, but not nearly as much as the sword or axe would. And it is
simply a function of size - the smaller weapon will not be as good a "lever"
as the larger one to allow more efficient use of the excess ST.

So, I would suggest the following adjustments:

Weapon ST 9 or less: +1 damage for every 5ST over minimum
Weapon ST 10-11:     +1 damage for every 4ST over minimum
Weapon ST 12-13:     +1 damage for every 3ST over minimum
Weapon ST 14+:        +1 damage for every 2ST over minimum

A person of ST 18 would do:
Rapier: 1d+2
Cutlass: 2d
ShortSword: 2d
Broadsword 2d+2
Bastard Sword (1 hand): 2d+2
Two Hand Sword: 3d+1
Great Sword: 3d+2

Perhaps some tweaking is required... then again, maybe this does make sense.
Thoughts?

Don't have any particular feelings about the penalties for not meeting the
min. ST. I suppose -1 to damage and DX for each point lacking makes sense.
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