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Re: (TFT) Shield rush in Melee
> Similar to Martin Gallo's post about reservations with SCA observations, I
> would add that in sports where hits aren't intended to do serious injury,
> the outcome would be slightly stacked against a more agile fighter with
> less strength, because the agile fighter isn't generally allowed to
> debilitate the opponent, which could happen in a single attack in actual
> combat (more or less likely depending on equipment, of course).
Gotta disagree with you here. The same resctictions on injury apply to the
stong guy, and affect him more. The strong guy is the one who usually tires
out first, because he's got more mass to haul around. In particular extreme
cases, the stroinger guy is using a lot more energy trying to not injure.
For example, at the current SCA practice (speaking of approximations, do you
ahve anything that's a closer approximation, besides the various new WMA
groups?), I have to regularly spar against an ex-NFL player, and a guy who
finished middle of the pack at the last national strongman competition (and
the top guys say that when he gets some technique, they're all going to be
in trouble). These guys are far and away stronger than me. Then again, it's
really skill that counts.
In TFT, take a couple of beginning characters, and make one a little
stronger, the other a little more agile. For simplicity, assume no armor and
a sword equal to their strength (say 13ST for one, 11 for the other). The
more agile guy is likely to tear up the stronger guy. First round, he's
probably going to hit, and do an average of 7 hits. The strong guy is then
down 2 DX, and at less than 50% to hit. Second round, he's probably going to
get hit again and die. I think that if you do the math on this one, given
these two characters, the higer DX will win most of the time.
Neil Gilmore
raito@raito.com
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